The first Claude Code Basics workshop in session
🚀 Where It All Started

The First
Claude Code Basics
Workshop

Seven people sat down with laptops and no coding experience. Four hours later, every one of them had shipped something live.

Ran for 4 hours 7 participants 7/7 shipped something live
📖 What Happened

They Came In Skeptical.
They Left Having Shipped.

The group that showed up had one thing in common: none of them thought of themselves as developers. There were writers, product managers, and entrepreneurs — people who had always assumed that building software was someone else's job.

They spent the first hour getting set up and understanding how Claude Code worked. By the second hour they were writing their own prompts, breaking things, fixing things, and figuring out what worked. By the end of the day, every single one of them had a fully playable retro game running live on the web — built by them, deployed by them.

Nobody memorised syntax. Nobody read documentation. They described what they wanted, watched Claude build it, and learned by steering.

7
Participants in the first cohort
0
Had prior coding experience
4h
From blank screen to live app
7/7
Shipped something that day

I'd never written a line of code in my life. By lunch I had a working game. By the end of the day it was live on the internet.

— Participant, first cohort
🗂️ What They Did

How the Day Unfolded

Four blocks, back to back. They were building from the first minute to the last.

🛠️

Block 1 — Getting Set Up

They installed Claude Code, opened their project folders, and ran their first prompts. Most had never used an AI coding tool before.

  • Installed and launched Claude Code
  • Learned how it reads and writes project files
  • Ran their first prompts and saw real output
  • Understood how to keep sessions focused
💬

Block 2 — Learning to Prompt

They worked through the four core prompting patterns — and discovered that the way you ask matters as much as what you ask.

  • Used Generate to build things from scratch
  • Used Refine to change and improve output
  • Used Debug to track down and fix problems
  • Used Explain to understand what Claude had built
🎮

Block 3 — Building the Game

Each person built a fully playable retro shooter from scratch — just prompts, no code written by hand. Some added their own twists along the way.

  • Built 5 waves of escalating difficulty
  • Added particle explosions & chiptune audio
  • Implemented power-ups and a persistent hi-score
  • Some tackled boss waves, combos, and new enemy types
🚢

Block 4 — Shipping It Live

They dragged their files onto Netlify and watched their games go live. Every participant left with a real URL they could share.

  • Prepared their game file for deployment
  • Deployed to Netlify in under 2 minutes
  • Got a live public URL instantly
  • Walked out knowing what to build next
✨ Join the Next Cohort

Want to Be in the
Next Session?

Same format. Small group. You'll leave with something live — just like they did.

$39.95 USD · ≈ ₫1,000,000 · ₹3,400  ·  Max 8 people per session